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Welcome to our blog

Here you’ll find our musings on various topics relating to creativity, writing, production, YouTube, broadcast and a whole raft of topics in between. 

In search of the British animated sitcom

By Jesse Cleverly: At Wildseed we’re determined to have a tilt at cracking the animated British Sitcom. I had a go in the 90’s when I Executive Produced Carl Gorham’s ‘Stressed Eric’ with Absolutely Productions. It burned very brightly for its 13 episodes on BBC2 but really we wanted it to be still running now, […]
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Launching Phillip Human

LAUNCHING PHILLIP | A VLOGGER IS BORN What happens when you get 50 YouTubers in a room together? Tuesday evening, was the location for the unveiling of Phillip Human – the latest YouTube sensation, following in the wake of Zoella, TomSka and others. So, what does happen when you get 50 vloggers in the one […]
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A guide to YouTube cards

A Guide to YouTube Cards YouTube isn’t the most subtle of platforms. Sometimes you’ve got to slap the viewer in the face with signposts about how you want them to interact. It’s tricky – trust us we’ve tried a few tactics. We’ve learned a lot in the last few months about what works and what […]
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Why we do this

As the Summer approaches and we at Wildseed watch everyone else go on holiday while we continue to slave away (not really!) I thought it might be a good time to review why we do what we do at Wildseed – restate the mission if you like – so here goes… In TV, as we […]
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10 films you’re allowed to make in the UK

At Wildseed, we believe that there are literally hundreds it not thousands of great UK generated stories waiting to be told. However there are only a few movies that are deemed to be “Box Office”, most of which, surprise surprise, go some way to affirming America’s idea of what the UK is. That is why we have launched our […]
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4K-ing Hell

Disclaimer: For the sake of this article and making the numbers slightly less mind-bending, I’m going to refer to all QHD, UHD and C4K (anything above 1080p really) resolutions as 4K, which is kind of lying, but then the joke in the title wouldn’t work very well. It’s official, we’re now in a new pixel […]
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Why the future of Apple TV isn’t going to be a TV

I’m in the process of home renovations, which is a grandiose term for taking a big hammer to my fireplace. My fireplace needs knocking out. It is a relic of a bygone era – a time when, you might remember, people used to rent their televisions from a radio shop. The one useful job my […]
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Jesse’s Development Process – Stage 6

Careless Talk Costs Lives So – here we are – at the very smallest unit of story – the dialogue itself. The first thing I would say to you is delay the moment you write dialogue for as long as you possibly can. This will feel weird because writing dialogue IS writing right? Wrong. Writing […]
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Jesse’s Development Process – Stage 5

Scenes OK – so ever smaller we go! The next unit of story after the sequence is the scene. Scenes are what we remember from films – and the late-great John Houston once described the difference between a good and great film as “three great scenes, no bad scenes”. The question of course is how does […]
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Jesse’s Development Process – Stage 4

Stages of Development – Sequences So – after you have the moved the big pieces of your story around and got your act turning points really humming, you will want to now think about the Sequences of your story. A sequence is usually unified by location, time or a character – and are maybe analogous […]
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Mark’s introduction to drones

Hello! Mark here from Wildseed – with a beginners guide to drone filming. If you’re interested in buying a quadcopter for filming – here’s some info that might help you decide.   DJI Phantom 2 H3-3D Gimbal DJI Phantom 2 LiPo Battery ImmersionRC 600 mW 5.8 GHz Long Range Transmitter ImmersionRC SpiroNet 5.8 GHz LHCP […]
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Jesse’s Development Process – Stage 3

Getting your acts together… Welcome back to my (very brief!) guide to development… I hope you got into your characters last week… OK – so this week – the acts! The acts are the big turning points in the story – and there would be more of them if they were not so damn hard […]
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